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07-Aug-06 |
Atari
XL/XE Space Harrier Conversion Project
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7th August 2006
I'm sorry to say that there has not been much progress to show for
many months. The project is not dead, but I do get tired with work pressures
and real life, and am not able to give the attention to the game that
it needs to get it done.
Lately I have been working on improving the tools for converting the
redrawn sprites in the game to 6502 code. The demo doesn't do it, but
embedding the graphic data into code is probably the fastest way of
drawing complex objects without hardware support (yes, even self modifying
code is usually slower). The downside is that this takes more memory
than other methods (hence the use of a large cartridge format for the
game). I'd been optimising the sprites for data size, but sometimes
that would mean they'd be a couple of hundred cycles slower at being
drawn, and slowdown is still an issue. The tools help find a sensible
compromise, as even with the largest 8Mbit cartridges, the space will
soon be eaten up.
I want to make some better music for the game. I plan on trying to
use RMT
for sound effects and music, as it is much better at making interesting
instruments and playing music than my own very simplistic routines.
I'd be very interested if anyone can make fairly close versions of the
main themes or the boss jingles with two or three channels (at least
one channel is needed for sound effects). I am a (not very good!) musician,
and I would eventually get round to it myself, but if your work is a
good approximation of the original that you want to share, I might be
able to use it (and give credit, of course).

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