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07-Aug-06 |
Atari
XL/XE Space Harrier Conversion Project
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7th October 2004
Although progress seems slow, Stage 2 is now nearly complete with new
graphics and the reworked routines mentioned in the August 2004's diary
entry. The music for the end boss needs to be done though - at the moment
it's just using Stage 1's Squilla the dragon's music. I'm not worrying
too much about the music for now, as I hope to replace the current work
in progress music with some higher quality work, maybe using a tracker
such as the excellent Raster
Music Tracker
The routine used to gradually speedup the end bosses fireballs, (such
as the dragon in the demo version) wasn't very effective - In fact I
wonder if anyone noticed that that was supposed to be happening in the
demo. The Bresenham line draw method used to move the various alien
missiles in the game doesn't lend itself very well to achieving that
effect. However this month I've made it work much better. (In case you're
wondering what the Bresenham line draw method is, it's a way of drawing
lines that avoids having to do a division calculation to work out the
slope of each line. Most 8-bit processors like the 6502 really don't
like doing division much - they're pretty slow at it. Anyway - a big
thank you to Mr. Bresenham for figuring out how to do it first. It's
one of those wonderful little insights, that when you finally get it,
you kick yourself and say, "Of course! Why didn't I think of that?").
Anyway, in the movie clip below, hopefully you'll notice that the bosses'
fireballs do speedup better as time goes by.
Since I won't be releasing any more code until all the level and graphics
data is in the game for a Beta version, I've put together a movie clip
of what Stage 2 will be like on the Atari. See
Insert Coin.
To elaborate a little on the changes mentioned in the last diary entry:
I think it was worth starting over on the game to incorporate some
of these changes - I hope you'll agree if you live long enough to see
the finished game!
Here are a few screenshots showing some of the reworked graphics from
Stage 1 and 2




